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Gameplay • Combat • Locomotion • Character Animation
Gameplay and combat animation for an AA third-person shooter, combining stylized performance, responsive movement and animation direction.
Client
LILA GAMES
Year
2025
Discipline
Gameplay • Combat • Locomotion • Character Animation
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Overview
Game Animation Production Character animation for an AA third-person shooter looter game targeting a global free-to-play audience. The focus was on delivering responsive gameplay movement, stylized combat performances and cinematic animation that supported the game's vision and player experience.
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The Challenge
Creating Consistent, Game-Ready Performance Build a cohesive animation language across locomotion, combat, character actions and cinematics while maintaining quality, readability and responsiveness in gameplay. Align the animation team with design and development, manage internal and outsourced production, and keep animation delivery consistent with evolving gameplay requirements and milestones.
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My Contribution
Animation Direction, Craft & Production Leadership Directed and refined gameplay and cinematic animation, crafted hand-keyed functional and stylized performances in Maya, and retargeted and edited motion-capture data for believable character movement. Recruited, mentored and managed animation teams, provided creative feedback, coordinated external vendors, and collaborated with designers, developers and art directors to maintain animation quality and creative consistency.





